What if we could compete with one another through our everyday products to make sustainable behaviours more engaging and long-lasting?
Product feedback remains rooted in the electronics revolution of previous decades. As intelligent software makes our objects ‘smarter’, and the virtual worlds of video gaming and the internet prove the value of socially informed feedback, there is an opportunity to radically rethink the way we engage with our physical products. This project is an exploration of how everyday objects can be designed to deliver competitive feedback that guides user behaviour.
Versus' final outcome is a 'behaviour machine': an interactive installation that lets you compete against an opponent for control over a set of common objects. It demonstrates how intelligent product systems can sense, compare and share their users’ behaviour, imagining a future where products will only be controlled by those considered responsible enough to use them.
Project kindly supported by the James Dyson Foundation.
Versus was exhibited at Show RCA 2013.
See Versus featured on Gizmodo and Internet of Things Council.